The upside of this approach is that Image Scaling can potentially work with any game, not just those with developer-crafted support for it.
Unlike both DLSS and FSR, however, it’s also distinct in that you’ll need to set it up outside of your games, as opposed to just flicking a switch within them. The way Image Scaling works is actually much more akin to AMD’s FidelityFX Super Resolution (FSR) than the AI-fuelled DLSS, because it doesn’t add any clever anti-aliasing of its own, simply applying an upscaling algorithm with a sharpening effect to reduce visible blurriness. However, the issue of exactly how to use Nvidia Image Scaling isn’t very well-explained by Nvidia’s own software, so I suppose the task falls to this guide you’re already reading.
Unlike DLSS, it also doesn’t require one of the best graphics cards from Nvidia’s RTX range, only an Nvidia GPU from the Maxwell generation or later – so the performance benefit is available to far more potential users.
Nvidia Image Scaling might not be computer magic on par with DLSS, but it can perform a similarly useful job: boosting your frame rates by rendering games at a lower resolution, then upscaling them to match your monitor’s native res.